Dune II

Dune II
DeveloperWestwood Studios
PublisherVirgin Games
DirectorsAaron E. Powell
Lyle J. Hall
ProducerBrett Sperry
DesignersJoe Bostic
Marc Cram
Aaron E. Powell
ProgrammersJoseph Bostic
Scott K. Bowen
WritersRick Gush
Donna J. Bundy
Marc Cram
ComposersFrank Klepacki
Dwight Okahara
PlatformsAmiga, MS-DOS, RISC OS, Genesis/Mega Drive
ReleaseMS-DOS
December 1992
Amiga
1993
Mega Drive/Genesis
  • NA: May 1, 1994
  • EU: June 1994
RISC OS
1995
GenreReal-time strategy
ModeSingle-player

Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (a more traditional adventure game), which came out earlier that same year.

While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come. As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Warcraft, Westwood Studios' subsequent strategy game Command & Conquer, and many other RTS games that followed.