Donkey Kong Jr.

Donkey Kong Jr.
North American arcade flyer
DeveloperNintendo R&D1
Publishers
Nintendo
  • ColecoVision, 2600, Intellivision Adam
    Coleco
    Atari 8-bit
    Atari, Inc.
    7800
    Atari Corporation
DirectorShigeru Miyamoto
ProducerGunpei Yokoi
ArtistsShigeru Miyamoto
Yoshio Sakamoto
ComposerYukio Kaneoka
SeriesDonkey Kong
Platform
Release
August 1982
  • Arcade
    • JP/NA: August 1982
    • EU: Late 1982
    ColecoVision
    • February 1983
    NES
    • JP: July 15, 1983
    • NA: June 1986
    • EU: June 15, 1987
    2600
    • September 1983
    Intellivision
    • October 1983
    Atari 8-bit
    • March 1984
    Adam
    • April 1984
    Famicom Disk System
    • JP: July 19, 1988
    7800
    • November 1988
    e-Reader
    • NA: September 16, 2002
GenrePlatform
ModesSingle-player, multiplayer

Donkey Kong Jr. is a 1982 platform game developed and published by Nintendo for arcades. It is the sequel to 1981's Donkey Kong, but with the roles reversed compared to its predecessor: Mario is now the villain and Donkey Kong Jr. is trying to save his kidnapped father. After its initial release in arcades, the game was ported to a variety of home consoles, including the Famicom/Nintendo Entertainment System (for which the game was released as a launch title in Japan). The game's title is written as Donkey Kong Junior in the North American arcade version and various conversions to non-Nintendo systems.

The game was principally designed by Shigeru Miyamoto and his co-worker, Nintendo chief engineer Gunpei Yokoi. Miyamoto also created the graphics for the game along with Yoshio Sakamoto. As with its predecessor, the music for the game was composed by Yukio Kaneoka.

A sequel, Donkey Kong 3, and a spin-off game, Donkey Kong Jr. Math, were released in 1983.