DoDonPachi
| DoDonPachi | |
|---|---|
| Developers | Cave SPS (PlayStation) |
| Publisher | Atlus |
| Producer | Kenichi Takano |
| Designers | Akira Wakabayashi Hiroyuki Tanaka Junya Inoue Naoki Ogiwara Riichiro Nitta |
| Programmers | Makoto Watanabe Satoshi KÅyama Takashi Ichimura Tsuneki Ikeda |
| Series | DonPachi |
| Platforms | Arcade, EZweb, i-mode, PlayStation, PlayStation Network, Saturn |
| Release |
|
| Genre | Bullet hell |
| Modes | Single-player, multiplayer |
| Arcade system | CAVE 68000 |
DoDonPachi is a 1997 vertically scrolling bullet hell video game developed by Cave and published by Atlus. It was the second game developed by Cave, and the sixth on Cave's first-generation arcade hardware. As with its predecessor DonPachi, the title is both a Japanese term for expressing the sound of gunfire, and a term that relates to bees (here it means "angry leader bee").
DoDonPachi II was released in 2001 from a different developer. Cave developed its own sequel, released in 2002, DoDonPachi DaiOuJou.