Disney's Aladdin (Sega Genesis video game)

Disney's Aladdin
North American Genesis box art
DeveloperVirgin Games
PublisherSega
DirectorDavid Perry
Producers
Designers
  • David Bishop
  • Bill Anderson
  • Tom Tanaka
  • Seth Mendelsohn
Programmers
  • David Perry
  • John Twiddy (Amiga)
ArtistMike Dietz
Composers
SeriesAladdin
PlatformsSega Genesis, Game Boy, NES, Amiga, DOS, Game Boy Color
Release
October 19, 1993
  • Genesis
    • NA: October 19, 1993
    • EU: October 22, 1993
    Game Boy
    • EU: September 1994
    • NA: October 1995
    NES
    Amiga
    • EU: January 1995
    DOS
    Game Boy Color
    • NA: November 15, 2000
GenrePlatformer
ModeSingle-player

Disney's Aladdin is a 1993 side-scrolling platformer video game developed by Virgin Games and published by Sega for the Sega Genesis. The game is based on the 1992 Walt Disney Animation Studios film of the same name, and features the titular Aladdin navigating settings and scenarios from the film.

The game's development represented Disney's inaugural direct participation in video game production; following some sub-standard video game adaptations of their work, they were motivated by a desire to produce an adaptation that matched the film's high artistic quality. After an initial attempt with BlueSky Software was abandoned, Disney partnered with Virgin Games, whose digitization techniques for hand-drawn animation enabled the incorporation of over a thousand frames created by Disney animators. This process faithfully reproduced the film's style within the technical limits of 16-bit hardware. The project adhered to a compressed six-month schedule to align with the film's home video release.

Disney's Aladdin received widespread critical praise, particularly for its animation, which reviewers described as unprecedented in cartridge-based games and closely resembling the source film's cartoon fluidity. It achieved strong commercial success, selling over four million copies and becoming one of the best-selling Sega Genesis games. Its accolades and retrospective assessments affirmed it as one of the finest platformers and licensed titles of its era. The game's graphical prowess prompted Nintendo and Rare's competitive development of Donkey Kong Country (1994), reviving the Donkey Kong franchise.