Deja Vu II: Lost in Las Vegas

Deja Vu II: Lost in Las Vegas
Amiga box art
DeveloperICOM Simulations
PublishersMindscape
Game Boy Color
Kemco
ComposersGame Boy Color
Koji Nishikawa
Masaomi Miura
EngineMacVenture
PlatformsMacintosh, Atari ST, Amiga, Apple IIGS, MS-DOS, Game Boy Color, Windows, Pocket PC
Release
December 1988
  • Macintosh, Atari ST
    • NA: December 1988
    Amiga, Apple IIGS
    • NA: May 1989
    MS-DOS
    Game Boy Color
GenrePoint-and-click adventure
ModeSingle-player

Deja Vu II: Lost in Las Vegas is a 1988 point-and-click adventure game developed by ICOM Simulations and published by Mindscape. It is the sequel to Deja Vu: A Nightmare Comes True (1985), and the last game in the MacVenture series. The game was first released in 1988 for Macintosh, and was later ported to several other platforms. Set in the world of 1940s hardboiled detective novels and movies, the story follows private detective Ace Harding as he becomes involved in a conflict between several gangsters in Las Vegas.

Deja Vu II received generally mixed reviews; critics praised the story but were divided on the gameplay and puzzles. A port for the Nintendo Entertainment System was advertised in an issue of Nintendo Power in 1993, but was cancelled mid-development, possibly due to it being near the end of the NES's lifespan. A version for the Game Boy Color, developed by Kemco, was released as part of Deja Vu I & II: The Casebooks of Ace Harding in 1999. Like its predecessor, elements were censored in this version, such as replacing the game over screen depicting a gun-wielding Grim Reaper with a gravestone. However, some scenes, including the ending, were expanded upon with more detail.