Deathtrap Dungeon (video game)
| Deathtrap Dungeon | |
|---|---|
| Developer | Asylum Studios |
| Publisher | Eidos Interactive |
| Director | Paul Sheppard |
| Producer | Frank Hom |
| Designers | Richard Halliwell Andrew Wensley |
| Programmer | Matt Curran |
| Artist | Matthew Bagshaw |
| Composers | Mike Ash Steve Monk |
| Series | Fighting Fantasy |
| Platforms | PlayStation, Windows |
| Release | PlayStationWindows |
| Genre | Action-adventure |
| Mode | Single-player |
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon (the sixth in the Fighting Fantasy series) written by Ian Livingstone, and published by Puffin Books in 1984. Due to its employing a similar 3D game engine, it was often compared to the Tomb Raider series, which was also published by Eidos. Deathtrap Dungeon met with mostly negative reviews which cited poor controls and an erratic virtual camera, among other issues, though some reviewers liked the puzzles and adventuring design.