Crash Nitro Kart (Game Boy Advance video game)
| Crash Nitro Kart | |
|---|---|
North American Game Boy Advance box art | |
| Developer | Vicarious Visions |
| Publisher | Universal Interactive |
| Director | Sam Calis |
| Producer | David Robinson |
| Designer | Sean Murphy |
| Programmers |
|
| Artists |
|
| Composer | Shin'en Multimedia |
| Series | Crash Bandicoot |
| Platforms | Game Boy Advance, N-Gage |
| Release | Game Boy AdvanceN-Gage
|
| Genre | Kart racing |
| Modes | Single-player, multiplayer |
Crash Nitro Kart is a 2003 kart racing video game developed by Vicarious Visions and published by Universal Interactive for the Game Boy Advance. A version for the N-Gage was released in 2004. The plot involves Crash Bandicoot and his friends and enemies being abducted by a galactic dictator and forced to compete in an interplanetary circuit. The game is Vicarious Visions's first racing game for the GBA, as well as their first GBA game to utilize a Mode 7 engine. The N-Gage version features 3D tracks with contours added to the terrain.
The GBA version was positively received as a competent kart racer with strong mechanics, track design, and replayability, but it was held back by technical slowdowns and lack of originality. Reception to the N-Gage version was mixed, with its core gameplay and content praised but heavily undermined by the platform's limitations, particularly the narrow screen and control issues.