Contra: Legacy of War
| Contra: Legacy of War | |
|---|---|
North American PlayStation box art | |
| Developer | Appaloosa Interactive |
| Publisher | Konami of America |
| Producers | Jason Friedman Michael Gallo |
| Designers | László Szenttornyai Zoltán Györfi |
| Programmer | Jozsef Molnar |
| Artists | Arpad Balku Andras Bakai |
| Composer | Attila Heger |
| Series | Contra |
| Platforms | PlayStation, Sega Saturn |
| Release | PlayStation Saturn
|
| Genre | Third-person shooter |
| Modes | Single player, multiplayer |
Contra: Legacy of War is a 1996 third-person shooter game developed by Appaloosa Interactive and published by Konami for the PlayStation and Sega Saturn. It is a follow-up to Contra: Hard Corps, and was the first of two games in the Contra series that were externally developed by Appaloosa; the second game, C: The Contra Adventure, was released in 1998. Legacy of War marks the series' shift to three-dimensional graphics and gameplay, the game was released packaged with a pair of 3D anaglyph glasses, which enables the player to view the 3D effects incorporated into the game's graphics. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was cancelled.