Command & Conquer 3: Tiberium Wars

Command & Conquer 3: Tiberium Wars
DeveloperEA Los Angeles
PublisherElectronic Arts
ProducerAmer Ajami
DesignerJason Bender
ProgrammerAustin Ellis
ArtistsMatt J. Britton
Adam McCarthy
WriterBrent Friedman
ComposersSteve Jablonsky
Trevor Morris
EngineSAGE
PlatformsMicrosoft Windows, Xbox 360, Mac OS X, J2ME
ReleaseWindows
  • NA: March 26, 2007
  • AU: March 28, 2007
  • EU: March 29, 2007
  • UK: March 30, 2007
Xbox 360
  • NA: May 10, 2007
  • EU: May 11, 2007
Mac OS X
  • NA: August 28, 2007
GenreReal-time strategy
ModesSingle-player, multiplayer

Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.

The game brought about several changes in gameplay, some introduced in Command & Conquer: Red Alert 2, including garrisonable structures, neutral tech buildings, unit upgrades and veteran levels, and special powers unique for each playable faction. Other modes include a skirmish battle mode and multiplayer games. The game received favorable reviews, and proved a commercial success following its launch, with a stand-alone expansion pack released a year later on March 24, 2008, titled Command & Conquer 3: Kane's Wrath.