Comix Zone
| Comix Zone | |
|---|---|
North American box art | |
| Developer | Sega Technical Institute |
| Publisher | Sega |
| Producer | Mike Wallis |
| Designer | Peter Morawiec |
| Programmers | Stieg Hedlund Adrian Stephens |
| Artists | Chris Senn Tony DeZuniga Alex Niño |
| Writer | Peter Morawiec |
| Composer | Howard Drossin |
| Platforms | Sega Genesis, Windows, Game Boy Advance |
| Release | GenesisWindowsGame Boy Advance
|
| Genre | Beat 'em up |
| Mode | Single-player |
Comix Zone is a 1995 beat 'em up game developed by Sega Technical Institute (STI) and published by Sega for the Sega Genesis. Set within the panels of a comic book, it follows the comic writer/artist Sketch Turner who, after being transported into the comic by one of his creations, attempts to escape while contending with various threats. The game sees the player traversing six levels, where they interact with the comic world and must defeat enemies, or occasionally solve puzzles, to progress.
Conceived by STI programmer Peter Morawiec, the concept for the game was originally shown off in 1992 via a demonstration video, entitled Joe Pencil Trapped In The Comix Zone. The concept was greenlit by Sega of America CEO Tom Kalinske and development began on the game in late 1993. After repeated delays in order to implement more features, the game was released in July of 1995 in North America, in Japan on September, and Europe in October of the same year.
The game was generally well received by critics, who often praised its visual presentation and soundtrack but also criticized its perceived high difficulty level and short length. Despite mainly positive reception, the game was not financially successful, in part due to its late release for the Genesis and the advent of more sophisticated fifth-generation game consoles. Since then, the game has gone on to acquire a cult following and be re-released on multiple occasions for digital storefronts and video game compilations.