Bubble Bobble (video game)

Bubble Bobble
Japanese arcade flyer
DeveloperTaito
Publishers
DesignerFukio Mitsuji
ComposerTadashi Kimijima
SeriesBubble Bobble
Platform
Arcade
Release
September 1986
  • Arcade
    • JP: September 1986
    • NA/EU: October 1986
    Famicom Disk System
    • JP: October 30, 1987
    Amiga, Atari ST
    • EU: October 1987
    • NA: May 1989
    C64
    • EU: October 1987
    • NA: July 1988
    CPC
    • EU: October 1987
    ZX Spectrum
    • UK: October 1987
    Master System
    • JP: July 2, 1988
    • EU: November 1991
    NES
    • NA: November 1988
    • PAL: 1990
    Apple II
    • July 1989
    MS-DOS
    • December 1989
    X68000
    • JP: March 9, 1990
    Game Boy
    • JP: December 7, 1990
    • NA: March 1991
    Game Gear
    • NA: November 1994
    Saturn
    • NA: September 3, 1996
    • PAL: September 1996
    PlayStation
    • NA: September 6, 1996
    • PAL: June 20, 1997
    Game Boy Color
    • NA: November 30, 1999
    • EU: 2000
    iOS, Android
    • WW: July 2020
GenrePlatform
ModesSingle-player, multiplayer
Arcade systemTaito Bubble Bobble

Bubble Bobble is a 1986 platform game developed and published by Taito for Japanese arcades; it was distributed in the United States by Romstar and in Europe by Electrocoin. Players control Bub and Bob, two dragons who set out to save their girlfriends from a world called the Cave of Monsters. In each level, Bub and Bob must defeat every enemy present by trapping them in bubbles and popping them. The enemies will then turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.

Bubble Bobble was designed by Fukio "MTJ" Mitsuji. When he joined Taito in 1986, he felt that Taito's game output was of mediocre quality. In response, he decided to make a game that was fun to play and could rejuvenate the company's presence in the industry. Mitsuji hoped his game would appeal to women, specifically couples that visited arcades. As such, he decided to make Bubble Bobble focus largely on its two player co-operative mode. He made bubbles the core mechanic as he thought they would be a fun element that girls would enjoy.

Bubble Bobble became one of Taito's biggest arcade successes, and is credited with inspiring the creation of many similar screen-clear platform games that followed. It was acclaimed by critics for its character design, memorable soundtrack, gameplay, and multiplayer, and is often listed among the greatest games of all time. Bubble Bobble was followed by a long list of sequels and successors for multiple platforms. One of these, Puzzle Bobble, also became successful and spawned its own line of sequels.