Blood Omen: Legacy of Kain
| Blood Omen: Legacy of Kain | |
|---|---|
| Developer | Silicon Knights |
| Publisher | Crystal Dynamics |
| Director | Denis Dyack |
| Producers | Rick Goertz Lyle Hall Joshua Marks |
| Designers | Seth Carus Armando Marini Ken McCulloch |
| Programmers | Denis Dyack Clint Lipczynski Andrew Summerfield |
| Artists | Darren Cranford Kevin Gordon Ken McCulloch |
| Writers | Denis Dyack Ken McCulloch |
| Composer | Steve Henifin |
| Series | Legacy of Kain |
| Platforms | PlayStation Windows Evercade |
| Release | PlayStation Windows |
| Genre | Action-adventure |
| Mode | Single-player |
Blood Omen: Legacy of Kain is a 1996 action-adventure video game developed by Silicon Knights and published by Crystal Dynamics for the PlayStation. A Windows port developed by Semi Logic Entertainments was released by Activision under license from Crystal Dynamics in 1997, which was re-released digitally via GOG.com in 2021. The game is the first title in the Legacy of Kain series.
In Blood Omen, the player follows Kain, a slain nobleman newly resurrected as a vampire. Seeking revenge against his murderers and a cure to his vampiric curse, Kain is tasked with traversing the fictional land of Nosgoth and slaughtering the Circle of Nine, a corrupt oligarchy of godlike sorcerers, but slowly begins to forsake humanity and view his transformation as a blessing.
Silicon Knights intended Blood Omen to be "a game which adults would want to play", intending to evolve the action role-playing genre and bring artistic cinema to video game consoles. Reviewers praised its scope and storytelling, but criticized its lengthy loading times. After its release, a dispute arose concerning ownership of its intellectual property rights, after which Crystal Dynamics retained the rights of the series and developed a sequel, Legacy of Kain: Soul Reaver.