Bladestorm: The Hundred Years' War
| Bladestorm: The Hundred Years' War | |
|---|---|
| Developer | Omega Force |
| Publishers | Koei Koei Tecmo (Nightmare) |
| Director | Kenichi Ogasawara |
| Designer | Shigeto Nakadai |
| Programmer | Atsushi Miyauchi |
| Artist | Nobuo Miyoshi |
| Composer | Jamie Christopherson |
| Platforms | |
| Release | |
| Genre | Real-time tactics |
| Mode | Single-player |
Bladestorm: The Hundred Years' War is a 2007 real-time tactics video game developed by Omega Force and published by Koei for the PlayStation 3 and Xbox 360. An expanded remake, entitled Bladestorm: Nightmare was released by Koei Tecmo for the PlayStation 3, PlayStation 4, and Xbox One in Japan on January 29, 2015, and in March 2015 for the rest of the world. The worldwide Windows release was on May 29, 2015. The game is loosely based on the Hundred Years' War between the Kingdoms of England and France in the 14th and 15th centuries. Just like the Kessen and Musou series from Koei, certain liberties are taken from the original history. For example, unlike what happened in real life, it is possible to save Joan of Arc from being burned at the stake. The Nightmare edition features creatures like dragons and goblins in an alternate storyline.