Army of Two: The Devil's Cartel
| Army of Two: The Devil's Cartel | |
|---|---|
| Developers | Visceral Games EA Montreal |
| Publisher | Electronic Arts |
| Designer | Julien Lamoureux |
| Programmer | Nathan Brierley |
| Artists | Marco Beauchemin Robert Clarke Audran Guerard |
| Writer | Jay Turner |
| Composer | Brian Tyler |
| Series | Army of Two |
| Engine | Frostbite 2 |
| Platforms | PlayStation 3 Xbox 360 |
| Release | |
| Genre | Third-person shooter |
| Modes | Single-player, multiplayer |
Army of Two: The Devil's Cartel is a third-person shooter video game developed by the Montreal branch of Visceral Games and released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3. It is the third and final game in the Army of Two series, following 2008's Army of Two and 2010's Army of Two: The 40th Day. The game takes place in Mexico and pits T.W.O. against a drug cartel known as La GuadaƱa (Spanish for "the Scythe"). It is the first game in the series to run on the Frostbite 2 game engine, whereas the previous two ran on Unreal Engine 3. It was the second to last game developed by Visceral Montreal. The Devil's Cartel received mixed reviews and sold more than 260,000 units.